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NPC Generator

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Advanced [show]


Naill Amakiir, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is cut short. His brown eyes peer out from beneath his small red hat.

Personality: Eccentric and domineering, Naill will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting, Extrovert, Logical. Flaws: Ugly. Bonds: Job. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Naill Amakiir, Male Elf Ranger 5
Medium (4'11") Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)16 (+3) 16 (+3)15 (+2)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Abyssal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item.


Social Check DCs


Râsh Home, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, violet cloak. His chestnut hair and beard is wavy and long. His eyes are green and beady.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. After months of barely getting by, Râsh managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Flaws: Ugly, Racist, Mundane. Bonds: Criminal record, Rich, Job. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Râsh Home, Male Half-Orc Expert 9
Medium (6'1") Half-Orc, Neutral Evil (CR 9)
Armor Class 12
Hit Points 32 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Aquan
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 14000 sp.


Social Check DCs


Peter Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His tied-back hair is silver. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Opinionated. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Peter Chance, Male Half-Elf Aristocrat 4
Medium (4'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)12 (+1) 15 (+2)16 (+3)
Skills Insight +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Zedaar Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He has the majority of his body covered in plate. He has moderate length silver crest. His eyes are red.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: Further expansion of business; and to be a spy again

Ideals: Gifted. Flaws: Terse, Forgetful. Bonds: Job. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Zedaar Mohradyllion, Male Dragonborn Ranger 5
Medium (6'3") Dragonborn, Lawful Evil (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Aquamarine (700 gp). Red-brown spinel (90 gp). Aquamarine (700 gp).


Social Check DCs


Kildrak Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears bulky tan painted plate armor. His skin is also unnaturally pale. His brown hair is unkempt and raggedy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Kildrak never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, In love, Religious. Occupation: Layabout

Voice: Soft and mumbly

Attributes [hide]

Kildrak Goblinbane, Male Dwarf Cleric 4
Medium (4'4") Dwarf, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 20000 sp. 7 Acid flasks. 1 Everburning torch. 3 Holy water. 1 Smokesticks.


Social Check DCs

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