Rangrim Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His black hair is smooth and relatively long. His ears are large.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rangrim took refuge in the ruined castle and found the beat up whip and armor he uses now. He used his abilities to travel the world and help people.
Motivation: Someone believes him a fraud; and money/treasure
Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Locksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 81 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 18 (+4) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Goblin, Infernal, Gnoll
Attacks Melee +9 / 3d10+5, Ranged +4 / 3d10+0, Grapple +5
Possessions: 4000 gp.
Dreali Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many black ritualistic tattoos. He wears grey trousers with black and tan striped suspenders. He wears various colorful collared shirts. His red hair is knotted and matted. His amber eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. Energy wise he seems alert and responsive.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Elven compassion; and to protect his home
Ideals: Professionalism, Gifted. Flaws: Racist. Bonds: Guardian, Family. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 8 (-1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Norsko Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Norsko was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Flaws: Insomniac, Shy, Forgetful. Bonds: Attractive, Rich. Occupation: Detective
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 8)
Armor Class 14
Hit Points 55 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 19 (+4) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
Possessions: 140 pp. Jade (130 gp). Rich purple corundum (1600 gp). Banded agate (12 gp). Golden yellow topaz (1300 gp). Chrysoberyl (130 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kaladan Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears yellow cloth garments or leather armor. His scarlet crest is thinning but still full. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to fit into much smaller and tighter spaces than normal.
History: Kaladan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted from career to career and currently works as a Painter.
Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Gifted. Bonds: Attractive, Job, Poor, Family. Occupation: Painter
Voice: Posh accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 400 gp.
Bathin Rage, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his scimitar, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His purple hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Bathin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He was granted martial powers by his dying brother.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Passionate, Gifted. Bonds: Poor, Adventurer. Occupation: Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 12000 sp. Rhodochrosite (13 gp). Moss agate (13 gp). Freshwater pearl (13 gp). Aquamarine (600 gp).
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