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Advanced [show]


Barendd Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His red hair is singed and shortened. His eyes are likewise amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Barendd hails from a village terrorized by gnolls. A gifted student he started as a Shipwright, but he got bored and became a Mason. He inherited the family business which he has now maintained for 12 years.

Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family, Enemies. Occupation: Mason

Voice: Slurs words

Attributes [hide]

Barendd Gorunn, Male Dwarf Expert 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)8 (-1) 13 (+1)13 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 330 gp. Amethyst (70 gp). Aquamarine (500 gp).


Social Check DCs


Tree Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His gray fur is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist, Gifted. Flaws: Shy. Occupation: Interpreter

Voice: Tuts and clicks tongue

Attributes [hide]

Tree Grass, Male Tabaxi Commoner 8
Medium (5'10") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 49 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. Red-brown spinel (60 gp). Red garnet (60 gp). Star rose quartz (60 gp). Black pearl (1200 gp). Alexandrite (1200 gp).


Social Check DCs


Whurbin Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He keeps his chestnut hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: Whurbin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.

History: Whurbin was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Many drow want him driven away.

Ideals: Extrovert, Professionalism. Bonds: Rich, Attractive, Enemies. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Whurbin Rakankrak, Male Dwarf Monk 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 115 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)13 (+1) 14 (+2)12 (+1)
Skills Medicine +6, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 3000 gp. A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Balimaar Bradly, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His chestnut hair is styled in orderly dreadlocks. His blue eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Justice. Flaws: Sensitive. Bonds: Attractive, Poor, Adventurer. Occupation: Actor

Voice: Scottish accent

Attributes [hide]

Balimaar Bradly, Male Human Commoner 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 50 gp.


Social Check DCs


Enialis Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. His long auburn hair reaches down to his waist. His amber eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Mundane. Bonds: Criminal record, Religious, Rich. Occupation: Soapmaker

Voice: Hard of hearing, loud

Attributes [hide]

Enialis Qualanthri, Male Half-Elf Wizard 1
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 9 (-1)18 (+4)
Skills Perception +1, Persuasion +6
Senses Passive Perception 16
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp.


Social Check DCs

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