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Advanced [show]


Krimp Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'7", this man wears a worn and beaten armor. His hair is silver, silky, and of moderate length. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. After coming to the age of reason, Krimp took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Religious. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Krimp Remington, Male Half-Orc Sorcerer 2
Medium (6'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 320 gp.


Social Check DCs


Warryn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He is physically well-built. He keeps his brown hair in a pixie cut. He wears an eyepatch.

Personality: He is extraordinarily eccentric. He has a minor phobia of water and hates getting wet.

History: He was raised in a forest tribe. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Insane, Fearful. Bonds: Nature, Family. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Warryn Garrick, Male Gnome Expert 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 17 (+3)15 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Megged Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black coat over a brown low-cut shirt, and a deerstalker hat upon his head. He wears his white hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Miller, who enjoyed hunting, Megged was taken on many hunting expeditions. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle

Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, Nature. Occupation: Roofer

Voice: High pitched, excited

Attributes [hide]

Megged Tyndall, Male Half-Orc Aristocrat 4
Medium (6'2") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 17 (+3)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Average lock. 1 Masterwork Musical instrument. 1 Hourglass.


Social Check DCs


Alberich Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an entirely green suit with violet socks and a vest with buckled shoes. He has no hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Alberich took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: He's in love; and wants a kiss

Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Has a crush. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Alberich Fireforge, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 16 (+3)14 (+2)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1100 sp. Tiger eye turquoise (15 gp). Red garnet (90 gp).


Social Check DCs


Ernest Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. His long chestnut hair reaches down to his waist. His gray eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.

History: Ernest was raised in a hard working conservative environment. A gifted student he started as a Carter, but he got bored and became a Tailor. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and sabotage a competitor

Flaws: Antagonistic, Lazy. Bonds: Job, Criminal record. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Ernest Kendal, Male Human Aristocrat 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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