Mozikth Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his copper crest. He wears large thick round spectacles.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can't help but pocket interesting objects he comes across
History: Born in the south to a Cartwright, Mozikth learned a great deal about his father's area of expertise. A gifted student he started as a Courier, but he got bored and became a Cartwright. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Flaws: Mundane. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Cartwright
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 122 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 6000 gp. Star ruby (900 gp). Fiery yellow corundum (900 gp). Coral (40 gp). Zircon (60 gp). Peridot (60 gp). Aquamarine (1600 gp). Aquamarine (1600 gp). Tiger eye turquoise (15 gp). Eye agate (15 gp). 1 Medium magic item.
Spring Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His beige fur is braided into rings. His eyes, though not visible through his cowl, are copper.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. After a long history of fighting, Spring and his spouse have recently divorced.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Dilettante
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. 1 Half-Plate. 1 Full Plate.
Balam Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a small hat to hide his balding. He wears a mask on his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Balam was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Balam's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and marry his sister to traveling adventurers
Flaws: Antagonistic, Fearful, Secretive. Bonds: Mentor, Family. Occupation: Soapmaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp. A life-sized copper and silver statuette of a cockatrice. (90 gp). 1 Disguise kit.
Tûhorn Crawford, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a green feathered hat and green clothes. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is a Chromatic Dragon in disguise. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Flaws: Insane, Shy, Secretive, Fearful. Bonds: Adventurer. Occupation: Priest
Voice: French accent
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 31 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp. Gold dragon comb with red garnet eye (800 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.
Adran Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a tan armored body suit, with a simple white line shooting up and back down. His silver hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and violet eyes are beguiling and draw you in.
Personality: A skeptical and narcissistic man, Adran's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Adran was born with his mother's beautiful face. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Impeccable. Bonds: Attractive, Family. Occupation: Laborer
Voice: Low range voice
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp.
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