Riardon Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can't help but pocket interesting objects he comes across
History: The child of eastern immigrants he idolized his mother. Riardon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Riardon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the east, certain he would find work there.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Flaws: Shy. Bonds: Attractive, Criminal record, Immigrant. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Thoradin Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He carries with him a set of warhammers on his belt, each one with a sapphire on the hilt. His black hair is kept up in a ponytail inside a feathered hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thoradin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thoradin. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 39 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 1 Darkwood Buckler. 1 Masterwork Light wooden shield.
Howard Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'10". He wears a pastel collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His moppish brown hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.
History: He was born into a rich family. He dropped out of school before completing his studies. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Persistence, Logical, Impeccable. Bonds: Nature, Rich. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 12 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Goblin, Infernal, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Rhodochrosite (4 gp). Moonstone (50 gp). Black opal (1400 gp). 1 Minor magic item. 1 Minor magic item.
Efferil Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: A 5'0" northern man, he wears a robe, a symbol of the sun god around his neck, and a sai on his belt. His chestnut hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Sold as a small child to a brothel owner, Efferil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Stylist
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Abyssal, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Erevan Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His golden hair is cut jaggedly and amateurishly. His amber eyes dart from person to person to random spaces in the air.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Crown-heir
Voice: Irish accent
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2500 sp.
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Their contribution stands as a beacon of hope for all adventurers!