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Kildrak Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel armored body suit, with a simple white line shooting up and back down. His long brown hair is drawn into a two foot long braid. His brown unseeing eyes seem to look past you.

Personality: Kildrak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the east. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Poor. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Kildrak Frostbeard, Male Dwarf Aristocrat 12
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 91 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Peridot (60 gp). Fiery yellow corundum (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His hair is black, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of a Jeweler, who enjoyed hunting, Krimmon was taken on many hunting expeditions. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He used his abilities to trick people and travel the world for free.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and to protect his home

Flaws: Insane. Bonds: Attractive, Guardian, Criminal record, Nature, Family. Occupation: Seamstress

Voice: Aggressive tone

Attributes [hide]

Krimmon Wildheart, Male Halfling Fighter 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 34 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Abyssal, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Beast In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a pastel coat with brown slacks. He has a moderate pudge and is not very fit. He keeps his beige fur in a pixie cut. His eyes are likewise amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Map Maker, but he got bored and became a Scribe. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: PTSD. Bonds: Job, Slave, Religious, Adventurer. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

Beast In Woods, Male Tabaxi Druid 4
Medium (6'6") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)13 (+1) 17 (+3)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 1 Crowbar. 1 Masterwork manacles. 1 Healer’s kit. 1 Climber’s kit.


Social Check DCs


Shivering Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears brown leather gloves, a brown jacket, and tight pants. His fur is short and white. His eyes are copper and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: To be a Mortician again; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Depressed. Bonds: Adventurer, Poor, Job, Criminal record. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Shivering Wind, Male Tabaxi Warrior 10
Medium (6'1") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 48 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 2200 gp. Old masterpiece painting (700 gp). Silver comb with moonstones (200 gp). A roughly beaten golden orb (40 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Muggrish Haley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black wide-brimmed hat and black clothes. He wears a wide-brimmed hat to hide his balding. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Masseuse

Voice: Speaks with back of mouth

Attributes [hide]

Muggrish Haley, Male Half-Orc Monk 7
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Medicine +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 700 gp.


Social Check DCs

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