Zog Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple green line shooting up and back down. His hair is greying and his face has many wrinkles. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.
History: Zog lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. By chance he met his brother recently and the two have been together since.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and further expansion of business
Flaws: Addict. Bonds: Family, Job, Enemies. Occupation: Miller
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Gold dragon comb with red garnet eye (1100 gp).
Bundrigo Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His gray unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Optimist. Flaws: Disease, Impulsive. Bonds: Military, Adventurer. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 14)
Armor Class 14
Hit Points 66 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Gnome
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 2000 gp. Fiery yellow corundum (700 gp). Violet garnet (500 gp). Lapis lazuli (12 gp). Banded agate (12 gp). Blue quartz (12 gp). Emerald (700 gp).
Shamash Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His crest is bronze and curly. His eyes are a pleasant gold.
Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the west, but his parents moved at a very young age to the east. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Flaws: Insane. Bonds: Poor, Job, Adventurer, Immigrant. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 40 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Silver chalice with lapis lazuli gems (110 gp). Jeweled gold crown (2000 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Art Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'2". He wears a yellow wide-brimmed hat and yellow clothes, and his gloved hand is found clutching a hand crossbow. His lavender fur is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Art isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He cannot resist a sob story and will often dote over anyone who has one.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Art was left his mother's suit of armor and trained in its use and care. He has never given up on his music dream.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Philantrophist, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
Possessions: 1000 sp.
Valorean Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his greataxe. He wears a feathered hat to cover his moderate length bronze crest. His gold eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Valorean grew up listening to his mother's many stories. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Soapmaker
Voice: Irish accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!