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NPC Generator

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Advanced [show]


Lamlis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He wears suspenders and yellow workpants. His shirt is brown, and he wears a heavy yellow leather apron most of the time. His red hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Professionalism, Fighting. Flaws: PTSD. Bonds: Nature, Rich. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Lamlis Xistsrith, Male Elf Druid 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 18 (+4)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 14
Languages Common, Elven, Druidic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 1500 sp.


Social Check DCs


Gûndza Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a skull on it. His moppish golden hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Gûndza never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Attractive, In love. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Gûndza Garrick, Male Half-Orc Warrior 8
Medium (6'2") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 38 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)10 (+0) 10 (+0)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 110 pp. Lapis lazuli (6 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Adventurer uniform and is in decent physical shape. His black hair is lengthy and is close to two feet long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: Money/treasure; and he is unsatisfied with his job

Ideals: Passionate. Flaws: Addict, Lazy. Bonds: Job, Rich. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Mindartis Floshem, Male Half-Elf Aristocrat 5
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 200 gp. Red garnet (50 gp). Rock crystal (80 gp). Zircon (80 gp).


Social Check DCs


Baz Everly, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple grey robe with pastel stripes complete with hood. His hair, while still mostly brown, has prominent grey streaks. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Mortician. He became a Mortician soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Baz Everly, Male Half-Orc Paladin 1
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)6 (-2) 12 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Delg Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His blonde hair is slicked back into a classic pompadour. His blue eyes peer out from beneath his deerstalker brown hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Delg hails from a village terrorized by giants. His psionic abilities were realized during a raid on his village. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Delg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Opinionated, Gifted, Fighting. Bonds: Slave, Enemies. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Delg Fallack, Male Dwarf Wizard 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 19 (+4)17 (+3) 9 (-1)11 (+0)
Skills Investigation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Ignan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 310 gp. 1 Banded mail.


Social Check DCs

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