Morkral Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Carter uniform. His tied-back hair is chestnut. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his brother before him, after school he went straight into learning to become a Carter. He is searching for what he claims is his rightful reward.
Motivation: His religion dominates his actions.
Flaws: Disease. Bonds: Job, Attractive, Adventurer, Religious. Occupation: Carter
Voice: Sounds elderly
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp.
Nazdûg Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. He has moderate length silver hair. His violet eyes are passionate and lively.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is afraid of women and trembles around them
History: The child of northern immigrants he idolized his father. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the north, certain he would find work there.
Motivation: Expand his business; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Immigrant, Religious, Job. Occupation: Barkeep
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1 Minor magic item.
Greethen Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear flannel. His gold crest is kept up in a ponytail inside a top hat. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the west to a Shipwright, Greethen learned a great deal about his mother's area of expertise. Cursed with lycanthropy at a very young age, Greethen has worked very hard to control his curse. He has worked as a Shipwright like his mother before him.
Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Shipwright
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 56 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Sylvan, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 10 pp. Carnelian (70 gp).
Az-Adar Oakes, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish silver hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Az-Adar hails from a village terrorized by goblins. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. During his travels, Az-Adar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Az-Adar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Az-Adar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Many goblins want him driven away.
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Poor, Enemies. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 20000 cp.
Clerebold Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of tridents, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Clerebold was raised in a hard working conservative environment. In his 13th year, his parents were killed by a brigands raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies, Job. Occupation: Adventurer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 2000 cp. Jasper (20 gp).
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