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NPC Generator

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Advanced [show]


Alberich Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple black line shooting up and back down. His skin is fair and his fingers are delicate and long. His red hair is cut short with large spiked bangs in the front. He has violet eyes.

Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with a spirit at a very young age, Alberich has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Logical. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Alberich Goblinbane, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 11 (+0)8 (-1)
Skills Athletics +5, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4

Possessions: 210 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Roge Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of quarterstaffs on his belt, each one with a aquamarine on the hilt. His white hair is greasy and uncared for. His eyes are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roge fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others.

Ideals: Fighting, Professionalism. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Roge Littlefoot, Male Halfling Warlock 16
Small (2'10") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 136 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)11 (+0) 11 (+0)19 (+4)
Skills Athletics +3, Medicine +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 7000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Morgran Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He is physically well-built. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of western immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant, Criminal record, Family. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Morgran Dankil, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)17 (+3) 11 (+0)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Celestial, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 370 gp. Deep green spinel (110 gp). Carnelian (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Gerard Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a worn and beaten armor. His hair is always cut to a buzz. His blue eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers

Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Bounty Hunter

Voice: Rolls R's

Attributes [hide]

Gerard Fasharash, Male Half-Elf Paladin 14
Medium (5'1") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 75 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Athletics +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 4000 gp. Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Kody Alston, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears tight fighting clothing, which leaves very little to the imagination. He sports a long brown beard, and similarly colored long hair. This gray eyed westerner is not easily forgotten.

Personality: He will rave to anyone who will listen. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic. Flaws: Insane, Shy. Bonds: Poor. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Kody Alston, Male Human Druid 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)17 (+3) 10 (+0)15 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Terran, Giant, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Brown-green garnet (50 gp).


Social Check DCs

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