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Advanced [show]


Aelar Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are violet.

Personality: Abrasive and pushy, he has a hard time making friends. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Aelar was born the youngest of three triplets. Aelar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his brother recently and the two have been together since.

Motivation: He wants to meet his childhood hero; and he is greedy

Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Adventurer. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Aelar Amakiir, Male Half-Elf Ranger 3
Medium (5'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Giant, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tim Walcott, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his blue robe. He is physically well-built. He wears his golden hair up. His eyes are green and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. Recently the stress of being a Carpenter has made it difficult for him to sleep.

Motivation: To share knowledge with the world; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Insomniac. Bonds: Criminal record, Job. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Tim Walcott, Male Human Sorcerer 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 sp. An abacus with copper, silver and gold markers (70 gp). 1 Buckler.


Social Check DCs


Drogo Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He is portly but not overly obese. His golden hair is cut jaggedly and amateurishly. His hazel eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast plains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He became a Mason soon after.

Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world

Ideals: Disciplined, Logical, Impeccable. Bonds: Nature, Job. Occupation: Mason

Voice: American accent

Attributes [hide]

Drogo Koehlanna, Male Half-Elf Commoner 5
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)8 (-1) 11 (+0)13 (+1)
Skills Deception +4, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Thamior Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has a moderate pudge and is not very fit. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has always had a great fascination with Half-Elven culture. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bounty Hunter father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Thamior was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and half-elven compassion

Ideals: Philantrophist. Flaws: Ugly, Racist, Disease. Bonds: Enemies. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Thamior Nailo, Male Half-Elf Cleric 5
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp. Aquamarine (800 gp).


Social Check DCs


Fargrim Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is knotted and matted. His gray unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Sage. He has a small toy that he constantly fidgets with.

History: He was born in a small plains village. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Flaws: Disease, Addict. Bonds: Job, Nature, Rich. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Fargrim Silverstone, Male Dwarf Druid 9
Medium (4'0") Dwarf, Lawful Evil (CR 9)
Armor Class 10
Hit Points 92 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 90 pp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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