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NPC Generator

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Advanced [show]


Gilthur Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. His silver hair is greasy and uncared for. He has several tiny emerald earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Sculptor, but he was a colossal failure. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Sculptor; and wants a kiss

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Guardian, Job, Has a crush. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

Gilthur Silveraxe, Male Dwarf Monk 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)13 (+1) 17 (+3)13 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Gilbert Hamilton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is tall, broad shouldered and powerfully built. His small hat is riddled with cuts and holes. His eyes are blue and beady.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly, Greedy. Bonds: Poor. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Gilbert Hamilton, Male Human Adept 10
Medium (5'10") Human, Lawful Evil (CR 10)
Armor Class 10
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Athletics +4, Survival +5
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: Large well-done wool tapestry (600 gp). Silver ewer (30 gp). Cloth of gold vestments (120 gp). Fire opal pendant on a fine gold chain (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Altham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man usually wears his pastel robe and has his ceremonial dagger always slung over his shoulder, and a wedding ring on his left hand. He is bald on top and has large silver tufts of hair around his ears. His eyes are violet and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in a small plains village. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: In love, Nature. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Kody Altham, Male Human Cleric 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)9 (-1) 13 (+1)11 (+0)
Skills History +1, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Burgell Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a grey vest and prefers red and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length golden hair. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the west to a Masseuse, Burgell learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a son. He inherited the family business which he has now maintained for 8 years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, In love. Occupation: Masseuse

Voice: Timid voice

Attributes [hide]

Burgell Folkor, Male Gnome Barbarian 2
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)18 (+4) 9 (-1)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Aquan, Celestial, Goblin
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Fonkin Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is drawn into a tight pony tail with a skull scrunchie. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fonkin took refuge in the large cave and found the beat up falchion and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He doesn't get along with people that don't share his tastes; and he has decided he is irredeemable

Ideals: Impeccable. Bonds: Religious, Nature, Guardian, Criminal record. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Fonkin Nucklestamp, Male Gnome Sorcerer 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 11 (+0)17 (+3)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs

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