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Zaffrab Timbers, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'6" and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze. His hair, while still mostly golden, has prominent grey streaks. His green eyes peer out from beneath his Stetson white hat.

Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.

History: He was born in the south. When Zaffrab reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Immigrant, Military. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Zaffrab Timbers, Male Gnome Cleric 14
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 102 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 2000 gp. Freshwater pearl (15 gp). Aquamarine (1600 gp). Violet garnet (1600 gp). Alexandrite (1600 gp). Golden yellow topaz (1600 gp). Violet garnet (1600 gp). Peridot (30 gp). Tiger eye turquoise (15 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Gale Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of strength on his torso. His red fur, when down, is lengthy. His eyes are copper and catlike.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the east to a Miller, Gale learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He struck the Miller job and began his own company from there.

Motivation: Further expansion of business; and expand his business

Flaws: Insane, Antagonistic, Racist. Bonds: Attractive, Job. Occupation: Miller

Voice: German accent

Attributes [hide]

Gale Mirror, Male Tabaxi Wizard 12
Medium (5'3") Tabaxi, Lawful Good (CR 12)
Armor Class 12
Hit Points 66 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)10 (+0) 17 (+3)15 (+2)
Skills Medicine +7, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 100 pp. Deep blue spinel (700 gp). Tiger eye turquoise (8 gp). Golden yellow topaz (700 gp). Brown-green garnet (120 gp). Sardonyx (50 gp). Coral (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Guile, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. He wears a small hat to cover his moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. He pushes his goals aggressively. He is also a coward if confronted.

History: Ahrim hails from a village terrorized by orcs. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent mother; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Ahrim Guile, Male Tiefling Paladin 10
Medium (6'0") Tiefling, Lawful Good (CR 10)
Armor Class 12
Hit Points 55 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: Tiger eye turquoise (16 gp). Blue quartz (16 gp). Alexandrite (200 gp). Malachite (16 gp). Black pearl (200 gp). Silver pearl (70 gp). Smoky quartz (40 gp).


Social Check DCs


Shedinn Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a yellow suit, pastel shirt, and brown tie. His black crest, when down, is lengthy. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. Shedinn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Shedinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Family, Adventurer. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Shedinn Imbixtellrhyst, Male Dragonborn Bard 3
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp.


Social Check DCs


Fargrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. His moppish auburn hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Fargrim was born with his mother's beautiful face. Through the years after Fargrim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Fargrim's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he wants to meet his childhood hero

Flaws: Antagonistic, Impulsive. Bonds: Poor, Attractive, Adventurer. Occupation: Jeweler

Voice: Eastern European accent

Attributes [hide]

Fargrim Glanhig, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 19 (+4)8 (-1) 14 (+2)11 (+0)
Skills History +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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