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NPC Generator

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Advanced [show]


Koeth Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a robe, a symbol of the four houses of cards around his neck, and a crossbow on his belt. He has moderate length silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Koeth was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has worked as a Courier like his father before him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new courier responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Poor, Job. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Koeth Almeida, Male Half-Elf Monk 6
Medium (5'9") Half-Elf, Neutral Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)17 (+3) 10 (+0)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Terran, Celestial, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gildmak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, he is an attractive figure. He has the majority of his body covered in plate. He has moderate length silver hair. His eyes are blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a Dyer, his father struggled to pay the bills. A gifted student he started as a Dyer, but he got bored and became a Junk Dealer. He inherited the family business which he has now maintained for 13 years.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Bonds: Attractive, Poor, Job, Family. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Gildmak Warmwater, Male Halfling Fighter 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 57 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 16 (+3)15 (+2)
Skills Medicine +6, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Zaffrab Murnig, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy black suit. He keeps his auburn hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. Zaffrab liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his painting dream.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Optimist, Entrepeneur, Artistic. Bonds: Attractive, Nature, Job. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Zaffrab Murnig, Male Gnome Fighter 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)12 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Banded mail. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Kilvar Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He is physically well-built. His long silver hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Job, Religious, Rich, Immigrant, Criminal record. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Kilvar Stoutale, Male Dwarf Fighter 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 50 gp.


Social Check DCs


Windy Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length white fur. His eyes are yellow.

Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the south, but his parents moved at a very young age to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: He is a bit of a kleptomaniac; and he desires power and/or immortality

Ideals: Philantrophist, Entrepeneur. Flaws: Addict. Bonds: Immigrant. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Windy Paws, Male Tabaxi Warlock 9
Medium (6'1") Tabaxi, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Orc
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222220

Possessions: 1300 gp. Deep blue spinel (500 gp). Tiger eye turquoise (14 gp). 1 Minor magic item.


Social Check DCs

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