Shaká Hallewell, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His chestnut hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.
Motivation: Nothing but the best is good enough for him.
Ideals: Passionate, Impeccable, Entrepeneur. Occupation: Bounty Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 300 gp. Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dayereth Aloro, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he sports white clothing, slightly heavier than average wear. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Dayereth grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: A need for knowledge about a nearby landmark; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Has a crush, Debt. Occupation: Mayor
Voice: Slurs words
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 62 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Gnome, Auran
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 200 pp. Silver comb with moonstones (300 gp). 1 Minor magic item.
Bundrigo Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish silver hair is in a traditional bowl cut. He wears a mask on his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Sold as a small child to a slaver, Bundrigo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Criminal record, Mentor. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 15)
Armor Class 15
Hit Points 55 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 900 pp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Fire opal pendant on a fine gold chain (2000 gp). Jeweled anklet (3000 gp). Brass mug with jade inlays (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold and topaz bottle stopper cork (1200 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Sapphire pendant on gold chain (1000 gp). Sapphire pendant on gold chain (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Dadalan Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Assassin. His rusty crest is greasy and uncared for. His face is scarred and worn.
Personality: Dadalan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the east. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Assassin for hire.
Motivation: To find somewhere to settle down; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Ugly, Hedonist, Mundane. Bonds: Immigrant, Job. Occupation: Assassin
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 58 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Goblin, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +2
Possessions: 190 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Torinn Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, he is an attractive figure. He is renowned for his bright violet suits and hats. He has dyed his greying silver crest a little too much giving a sharp silver color. His red eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to loving parents in a slum to the north. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Disciplined, Artistic. Bonds: Attractive, Poor, Adventurer. Occupation: Barber
Voice: Excited and jittery
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 35 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Terran, Orc
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
