Medrash Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His crest is greying and his face has many wrinkles. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a plains tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.
Motivation: He loathes his own lifestyle; and many goblins want him driven away
Ideals: Philantrophist. Flaws: Insane, Depressed. Bonds: Rich, Enemies, Nature. Occupation: Performer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 400 sp.
Karg Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his black hair down. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.
History: When he was but 3 years old his parents immigrated from the west. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: He is greedy; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Fearful. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1200 gp. Obsidian (16 gp). Black pearl (700 gp). 1 Minor magic item.
Lone Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. He keeps his gray fur in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a brothel owner, Lone was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wishes to resurrect an old love; and he's looking for his big break
Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer, In love. Occupation: Apothecary
Voice: Low range voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 76 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 90 pp. Rose (40 gp). Bloodstone (40 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norkruuth Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. He has wavy white crest. His eyes are a pleasant red.
Personality: He never swears and excessively uses polite adverbs when speaking. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born the only child of a wealthy merchant. Norkruuth was born on a far western island where he grew up under the tutelage of his father, an expert Dyer. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Bonds: Enemies, Immigrant, Military. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 7)
Armor Class 13
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Don Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and silver with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Half-Elves. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His father raised him in a mountain cabin. He found a children's book about a Half-Elf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: Regain custody of his son; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Criminal record, Nature, Adventurer, Family. Occupation: Tailor
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 49 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 100000 cp. Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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