Zephan Deft, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. His hair is short and blue. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Sold as a small child to a wizard, Zephan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Joker. Bonds: Immigrant, Criminal record, Mentor, Adventurer. Occupation: Herbalist
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Ignan, Aquan
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1100 gp.
Nuraval Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. His hair is red and curly. His amber eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Nuraval grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.
Motivation: Marry his brother to traveling adventurers; and he has passion for adventuring and risk
Flaws: Selfish. Bonds: Religious, Adventurer, Rich, Family. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 250 gp.
Dimble Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. He has wavy black hair. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of western immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dimble took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he is greedy
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 10)
Armor Class 14
Hit Points 43 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 700 gp.
Zedaar Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a white costume with the symbols of his god on his torso. His black crest is kept up in a ponytail inside a broad hat. His gold eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, he prefers to meditate than take action. He is afraid of women and trembles around them
History: Born in the west to a Marshal, Zedaar learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: To be a Tanner again; and expand his business
Ideals: Athletic, Disciplined. Flaws: Shy. Bonds: Job, Family. Occupation: Marshal
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 57 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1000 gp. Rock crystal (40 gp). 1 Minor magic item.
Kellen Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He likes to wear violet tank tops with pastel pants. His golden hair is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: A strong sense of loyalty to Gnomish people; and sabotage a competitor
Flaws: Addict, Racist. Bonds: Adventurer, Job, Rich. Occupation: Ploughman
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
