Immeral Zhanini, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black tunic with green highlights, and long black pants that bunch up around his shoes. His brown hair is kept up in a ponytail inside a deerstalker hat. His brown eyes lackadaisically let the world flow into them.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He comes from a rich southern family. He was an apprentice working in his mother's forge. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Immeral was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Many dire rats want him driven away; and to pay off his debts
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Rich, Enemies, Debt. Occupation: Servant
Voice: Boston accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 40 pp. Deep blue spinel (1500 gp). Obsidian (13 gp). Black opal (500 gp).
Thervan Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. His hair is silver and curly. He has a dull look in his amber eyes.
Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has worked as a Map Maker like his father before him.
Motivation: Further expansion of business; and to be a performer again
Flaws: Fearful. Bonds: Guardian, Rich, Job. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 11)
Armor Class 14
Hit Points 30 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 2400 gp. Black opal (1400 gp). Eye agate (16 gp). Aquamarine (400 gp). Golden yellow topaz (400 gp). Moonstone (20 gp). Jasper (20 gp). Amber (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shivering Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. He has wavy brown fur. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. Shivering enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.
Motivation: Wants to raise his children well; and doesn't want to be a unemployed and was forced into it by his family
Flaws: Insane, Hedonist, Mundane. Bonds: Rich, Criminal record, Family. Occupation: Unemployed
Voice: Loud with bravado
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Aquan, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 800 gp.
Bilbron Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely white suit with brown socks and a vest with buckled shoes. His blonde hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.
History: He was born into a rich family. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Artistic. Bonds: Attractive, Rich, Immigrant. Occupation: Assassin
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 pp.
Donaar Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His rusty crest is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Donaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect his home.
Ideals: Fighting, Athletic, Justice. Flaws: Ugly. Bonds: Guardian. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!