Trynnicus Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. His long silver crest is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Secretive. Bonds: Attractive, Guardian, Enemies, Poor. Occupation: Bricklayer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 27 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Terran, Draconic, Giant
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 110000 cp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Jeweled electrum ring (4000 gp). A delicate silver chain set with a tourmaline (40 gp).
Dimble Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears violet trousers with tan and grey striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born the only child of a wealthy merchant. Like his father and his sister before him, after school he went straight into learning to become a Farmer. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Opinionated, Entrepeneur. Flaws: Insane, Selfish. Bonds: Job. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Sylvan, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Black star sapphire (400 gp). Red-brown spinel (40 gp).
Guy Tinley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears bulky brown painted plate armor. His auburn hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.
History: When he was but 8 years old his parents immigrated from the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted martial powers by his dying sister.
Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs
Ideals: Persistence, Gifted. Bonds: Immigrant, Religious, Adventurer. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 60 gp. Red spinel (70 gp). 1 Masterwork Common Ranged Weapon.
Greethen Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His scarlet crest is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He comes from a rich southern family. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he feels that his past leaves him morally obligated to help
Flaws: Insomniac. Bonds: Rich, Criminal record, Nature, Adventurer. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 10)
Armor Class 12
Hit Points 88 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Draconic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 800 gp. Rose (20 gp). Peridot (20 gp). Peridot (20 gp). Tourmaline (70 gp). 1 Minor magic item. 1 Minor magic item.
Torinn Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His copper crest is slicked back into a classic pompadour. He wears an eyepatch.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.
History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.
Motivation: He is greedy; and money/treasure
Ideals: Entrepeneur, Optimist, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Shepherd
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 64 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Giant
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 800 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (1800 gp). A roughly beaten golden orb (150 gp). Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled electrum ring (3000 gp). Fire opal pendant on a fine gold chain (1800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Embroidered and bejeweled glove (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Medium magic item.
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