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Advanced [show]


Marbas Blur, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears just a green suit, and sports empty pouches on his belt. His small hat is riddled with cuts and holes. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.

History: His parents moved while he was still in utero so he is the first generation to be born here. His martial abilities were realized during a raid on his village. He left for the west, certain he would find work there.

Motivation: To settle down with his crush.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Has a crush, Immigrant. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Marbas Blur, Male Tiefling Commoner 13
Medium (6'4") Tiefling, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 33 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 18 (+4)19 (+4)
Skills Deception +8, Religion +5
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 3000 gp. Chrysoberyl (100 gp). Fire opal (1600 gp). Citrine (70 gp). Amethyst (100 gp). Emerald (1600 gp). Blue quartz (9 gp). Black pearl (500 gp). Alexandrite (500 gp). 1 Medium magic item.


Social Check DCs


Raer Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His chestnut hair is matted, messy, and big. His eyes are a pleasant blue.

Personality: Raer wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Raer was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Revenge.

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Religious, Enemies. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Raer Ofandrus, Male Elf Druid 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 13 (+1)17 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Banded agate (10 gp). Sardonyx (40 gp). Jasper (40 gp). 2 Acid flasks. 1 Everburning torch.


Social Check DCs


Cask Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a white scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His fur is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cask abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He desires power and/or immortality.

Flaws: Insomniac. Bonds: Job, Family, Slave, Adventurer. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Cask Buttons, Male Tabaxi Warlock 2
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)10 (+0) 10 (+0)15 (+2)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 330 gp. 1 Half-Plate.


Social Check DCs


Kipper Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large white tufts of hair around his ears. He has several tiny amethyst earrings on each ear.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Flaws: Ugly, Shy, Addict. Bonds: Rich, Slave. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Kipper Sympony, Male Gnome Warrior 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)8 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, History +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears his blonde hair down. His eyes are a pleasant violet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a slaver, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Retire the richest man in the west.

Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Rich, Mentor. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Fargrim Dankil, Male Dwarf Monk 9
Medium (4'4") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 73 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)12 (+1) 14 (+2)17 (+3)
Skills Investigation +4, Performance +6
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 220 pp.


Social Check DCs

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