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Nalral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a pastel shirt with thin violet vertical stripes and grey pants. His black hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise hazel.

Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Bricklayer, who enjoyed hunting, Nalral was taken on many hunting expeditions. His childhood dream was to be a Bricklayer, but he was a colossal failure. In the meantime he has taken over work as a Barber and occasionally as a mercenary.

Motivation: Sabotage a competitor; and to reunite with his old friends

Flaws: Shy. Bonds: Poor, Adventurer, Nature, Job. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Nalral Rumnaheim, Male Dwarf Druid 3
Medium (4'5") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)12 (+1) 14 (+2)10 (+0)
Skills Athletics +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Lapis lazuli (5 gp). Tiger eye turquoise (5 gp). Alexandrite (300 gp).


Social Check DCs


Halimath Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he has the majority of his body covered in plate. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. This green eyed northerner is not easily forgotten.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Halimath was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Philantrophist. Bonds: Attractive, Poor, Enemies. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Halimath Sylvaranth, Male Half-Elf Expert 5
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Athletics +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 6000 sp. Violet garnet (400 gp).


Social Check DCs


Tod Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a large black jacket. His blonde hair is greasy and uncared for. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Slave, Religious, Family, Enemies. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Tod Underfoot, Male Halfling Monk 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)9 (-1) 14 (+2)16 (+3)
Skills Religion +2, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Seven Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in a clean white cloak covering his clean studded leather. His yellow fur is smooth and relatively long. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has recently gotten a pet goose that steals things from people.

Motivation: He uses money and sex appeal to get what he needs; and he has decided he is irredeemable

Flaws: Shy, Antagonistic. Bonds: Rich, Criminal record, Attractive. Occupation: Bellfounder

Voice: Speaks with a cold

Attributes [hide]

Seven Of Stars, Male Tabaxi Commoner 7
Medium (5'0") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)13 (+1) 12 (+1)18 (+4)
Skills Athletics +7, Performance +7
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +7

Possessions: 800 gp. Deep green spinel (70 gp). Carnelian (80 gp). Rose (80 gp). Alexandrite (200 gp). 1 Minor magic item.


Social Check DCs


Rangrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. He keeps his auburn hair in a flapper bob. His gray eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Rangrim's first love is himself. His second love is also himself. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Butcher and found it very stressful. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Logical. Bonds: Immigrant, Job, Family. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Rangrim Deepdelver, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 360 gp.


Social Check DCs

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