Thradal Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. His long blonde hair is drawn into a two foot long braid. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Calm and collected, he is a well trained Spice Merchant. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised by priests from a young age. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions.
Bonds: Attractive, Job, Adventurer, Religious, Mentor. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1700 sp.
Bernard Kendal, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fine chain shirt which he covers with green colored cloaks and clothing, and a wedding ring on his left hand. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found; and to unite with his brother
Flaws: Insane, Antagonistic. Bonds: In love, Family, Military. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. Brass mug with jade inlays (300 gp).
Oloric Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple green robe with white stripes complete with hood. He has wavy black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is frequently practicing swordplay.
History: Born to a Locksmith, his mother struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He is untrained/undisciplined, which makes him dangerous.
Motivation: To protect his home; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Military, Poor, In love, Guardian. Occupation: Doctor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +6
Possessions: 20 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ahvain Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. His brown hair is lengthy. He has several tiny topaz earrings on each ear.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.
History: He is the product a well kept family trust fund and as such has never really known need. He married young, but lost his spouse to gnolls. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Slave, Rich, Enemies. Occupation: Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 9)
Armor Class 10
Hit Points 22 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Terran, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 210 pp. Moonstone (40 gp). Lapis lazuli (7 gp). Freshwater pearl (7 gp). Sardonyx (40 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Einkil Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy grey suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. He has a very tight haircut. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful necromancer made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Justice, Philantrophist. Bonds: Attractive, Mentor, Religious, Adventurer. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp.
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