Zook Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Body Guard uniform. His moppish brown hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also is a firm believer in the manly ideal.
History: Zook lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Body Guard like his mother before him.
Motivation: Regain custody of his son.
Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Attractive, Family. Occupation: Body Guard
Voice: Posh accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 41 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Halfling, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. Deep green spinel (50 gp). Rock crystal (70 gp). Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item.
Roger Kent, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in brown turtlenecks beneath a tan coat with green slacks. He has moderate length white hair. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Masseuse, his father struggled to pay the bills. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Auran
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Theobald Kendal, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is chestnut and curly. His eyes are a pleasant green.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better world.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Bonds: Attractive, Family, Adventurer, Rich. Occupation: Slave Trader
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 101 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alberich Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'5" and wears a tight fitting blue shirt and pants. His right leg appears badly burned and disfigured. With bright brown hair and a scraggly beard. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Alberich was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Alberich's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Military. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 50 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Orc, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1100 gp. Tiger eye turquoise (8 gp). 1 Minor magic item.
Kody Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His black hair is drawn into a tight pony tail with a cross scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To get a good night's sleep.
Ideals: Athletic. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Soapmaker
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
