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Advanced [show]


Sun Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a tan coat with white slacks. He is portly but not overly obese. He has wavy lavender fur. His face is scarred and worn.

Personality: He has always had a great fascination with Tabaxi culture. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He has worked as a Blacksmith like his father before him.

Motivation: Expand his business; and money/treasure

Flaws: Ugly, Racist, Shy. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Sun Grass, Male Tabaxi Rogue 9
Medium (5'5") Tabaxi, Neutral Good (CR 9)
Armor Class 11
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 19 (+4)14 (+2)
Skills Nature +4, Stealth +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1700 gp. Red-brown spinel (100 gp). Violet garnet (900 gp). Malachite (11 gp). Azurite (11 gp).


Social Check DCs


Korfel Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears an entirely grey suit with tan socks and a vest with buckled shoes. He sports a long golden beard, and similarly colored long hair. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the north, but his parents moved at a very young age to the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He wants to meet his childhood hero.

Flaws: Cynical. Bonds: Has a crush, Adventurer, Immigrant, Rich. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Korfel Durkin, Male Half-Elf Expert 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)17 (+3) 17 (+3)13 (+1)
Skills Arcana +5, Athletics +3
Senses Passive Perception 13
Languages Common, Elven, Ignan, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 230 gp. Citrine (50 gp). 1 Breastplate.


Social Check DCs


Ghesh Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His green crest is still thick. His eyes are gold and beady.

Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ghesh took refuge in the old dungeon and found the beat up dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Rich, Nature. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Ghesh Shestendeliath, Male Dragonborn Druid 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 4000 cp.


Social Check DCs


Rimple Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'8" and typically wears yellow cloth garments or leather armor. His hair is red and curly. His hazel unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He used his abilities to travel the world and help people.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Criminal record, Debt. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Rimple Silverthread, Male Gnome Druid 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)18 (+4) 16 (+3)17 (+3)
Skills Investigation +6, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Draconic, Orc, Aquan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 17000 sp. Sardonyx (20 gp). Sard (20 gp). 1 Minor magic item.


Social Check DCs


Randal Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his chestnut hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a criminal king-pin and mafia family Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive, Criminal record. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Randal Caphaxath, Male Half-Elf Cleric 6
Medium (5'5") Half-Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 1 Minor magic item.


Social Check DCs

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