Kyle Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His moppish red hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments
History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Opinionated, Gifted, Fighting. Bonds: Poor. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 55 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp.
Ahrim Flight, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has wavy white hair. He wears round tiny glasses practically rammed into his face.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Ahrim was born in the east. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Persistence, Athletic. Bonds: Attractive, Enemies, Criminal record. Occupation: Miner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 19 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Auran, Gnoll, Celestial
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: Aquamarine (300 gp). Azurite (7 gp).
Silvo Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This man is typically in his Hunter uniform. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His chestnut hair is cut short. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Joker, Entrepeneur. Bonds: Job, Rich, Attractive. Occupation: Hunter
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 7)
Armor Class 15
Hit Points 34 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 500 gp. Banded agate (9 gp). Sard (80 gp). Azurite (9 gp).
Pirithin Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. His chestnut hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bookbinder arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and to reunite with his old friends
Ideals: Justice, Gifted. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Bookbinder
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: Just what you see.
Fargas TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his black hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Fargas wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a slaver, Fargas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Assassin and found it very stressful. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Disciplined. Flaws: Forgetful. Bonds: Mentor, Job. Occupation: Assassin
Voice: Boston accent
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp.
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