Ghesh Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying green crest a little too much giving a sharp green color. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Shy, Impulsive. Bonds: Religious, Mentor. Occupation: Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp. Carnelian (50 gp). Red-brown spinel (60 gp). Smoky quartz (50 gp).
Quick Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. His yellow fur is lengthy and is close to two feet long. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is obsessed with a lost civilization.
History: He was born at the edge of vast desert. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero.
Bonds: Attractive, Enemies, Adventurer, Nature. Occupation: Sculptor
Voice: American accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Climber’s kit.
Umpen Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He dresses in tan turtlenecks beneath a green coat with tan slacks. He has a hunchback. He has wavy golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the south to a Farmer, Umpen learned a great deal about his father's area of expertise. His childhood dream was to be a Herbalist, but he was a colossal failure. After a long history of fighting, Umpen and his spouse have recently divorced.
Motivation: Many gnolls want him driven away; and wants to open a new tavern
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Enemies, Job. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 sp. 1 Chain shirt.
Pallabar Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a tan suit, blue shirt, and brown tie. His skin is fair and his fingers are delicate and long. He keeps his long golden hair kept up in a rat tail. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. He would rather hide behind his crafts than deal with other people.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered poetry. He's since become an addict/alcoholic.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Flaws: Addict, Hedonist, Shy. Bonds: Slave. Occupation: Locksmith
Voice: Slurs words
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Healer’s kit. 1 Bullseye lantern.
Chad Azzo, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He got into the Courier business at a young age. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants revenge against drow.
Flaws: Insomniac. Bonds: Attractive, Enemies, Job, Immigrant. Occupation: Courier
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 116 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 7000 gp. Brass mug with jade inlays (400 gp). A necklace of small pink pearls (4000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Old masterpiece painting (1600 gp). A delicate brass dragon egg (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
