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Advanced [show]


Harvest In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. His yellow fur is kept up in a ponytail inside a broad hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He has drifted from career to career and currently works as a Farmer.

Motivation: He is not mentally stable, and does not behave rationally; and a rival would like him out of the picture

Flaws: Ugly, Insane. Bonds: Criminal record, Mentor, Job. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Harvest In the Wind, Male Tabaxi Warlock 10
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 98 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)9 (-1) 16 (+3)14 (+2)
Skills Acrobatics +6, Intimidation +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glûk Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. With bright white hair and a scraggly beard. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. Glûk liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and to clean up the streets

Flaws: Ugly, Secretive. Bonds: Guardian, Rich, Nature. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Glûk Hadlee, Male Half-Orc Rogue 7
Medium (6'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 13 (+1)6 (-2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 90000 cp. Aquamarine (800 gp). Tourmaline (150 gp). Lapis lazuli (12 gp). Blue quartz (12 gp).


Social Check DCs


Moon Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in white turtlenecks beneath a grey coat with red slacks. He keeps his cinnamon fur in a flapper bob. His copper eyes dart from person to person to random spaces in the air.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also hits on women, regardless of circumstances.

History: He got into the Adventurer business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting. Bonds: Immigrant, Criminal record, Has a crush, Job. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Moon Mirror, Male Tabaxi Wizard 11
Medium (6'5") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 47 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 17 (+3)16 (+3)
Skills Investigation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold dragon comb with red garnet eye (1800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp).


Social Check DCs


Silvo Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. His hair is golden and curly. This amber eyed southerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Born in the south to a Roofer, Silvo learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He has worked as a Roofer like his mother before him.

Motivation: To prove his worth to the world.

Flaws: Impulsive, Racist. Bonds: Attractive, Job, Nature. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Silvo Reedfellow, Male Halfling Bard 2
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 160 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Fonkin Gummen, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a faded coat and loose pants complete with small hat. His auburn hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Flaws: Disease, Antagonistic, PTSD. Bonds: Rich. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Fonkin Gummen, Male Gnome Warrior 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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