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Advanced [show]


Einkil Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his quarterstaff. His left leg appears badly burned and disfigured. With a patchy golden beard and wild golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. When Einkil reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Passionate. Bonds: Military, Criminal record. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Einkil Strongheart, Male Dwarf Bard 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 300 sp. 2 Holy water.


Social Check DCs


Corkitron Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a long auburn beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and further expansion of business

Ideals: Artistic. Flaws: Shy, Fearful. Bonds: Immigrant, Job. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Corkitron Sunmeadow, Male Halfling Bard 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 800 gp. Hematite (14 gp). Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a tight fitting brown shirt and pants. He has a penchant for wearing a ring with an oversized topaz on his left hand. His auburn hair is long and unkept. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Ugly, Insomniac, Mundane. Bonds: Rich. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Alberich Daerdahk, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)18 (+4) 10 (+0)13 (+1)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Draconic, Ignan, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp. Amethyst (110 gp). Tourmaline (110 gp). Red-brown spinel (110 gp).


Social Check DCs


Tarhun Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears dark leathers with embroidery. He has done his best to style his white crest to look like a famous performer. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the south to a Miller, Tarhun learned a great deal about his father's area of expertise. A gifted student he started as a Mortician, but he got bored and became a Miller. He now owns his own business.

Motivation: Expand his business; and he would like to get married and retire

Flaws: Ugly, Impulsive. Bonds: Job, Has a crush. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

Tarhun Mohradyllion, Male Dragonborn Warrior 5
Medium (6'1") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems and is in decent physical shape. His silver hair is cut short with large spiked bangs in the front. He has a dull look in his violet eyes.

Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. John is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: The child of eastern immigrants he idolized his father. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Fearful. Bonds: Rich, Family, Immigrant, Job. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

John Tewksbury, Male Human Druid 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)8 (-1) 12 (+1)16 (+3)
Skills Nature +1, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp.


Social Check DCs

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