Nykkan Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears professional attire. He wears a top hat to cover his moderate length red crest. His red unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: Seeks redemption.
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Ploughman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp.
Modean Torment, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his dark red hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is lazy, self-centered, vain, and jealous.
History: Modean lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: To pay off his debts; and marry his brother to traveling adventurers
Flaws: Ugly, Selfish. Bonds: Family, Adventurer, Debt. Occupation: Tanner
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Gimurt Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears violet trousers with tan and brown striped suspenders. He wears various colorful collared shirts, and he perpetually has his lance ready. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.
History: He was born several months after his father was called into army service. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Artistic. Flaws: Addict, Insane. Bonds: Military. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 76 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Goblin, Terran
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 24000 sp. Chalcedony (80 gp). Fire opal (500 gp). Deep green spinel (160 gp). Black pearl (600 gp). Blue quartz (10 gp). Moss agate (10 gp). Chalcedony (80 gp). Golden pearl (160 gp). Fiery yellow corundum (500 gp). 1 Minor magic item. 1 Minor magic item.
Mûzglob Melancon, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man has the majority of his body covered in plate. He has styled his silver hair well, parting it to the left. He has gleaming, smiling green eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is harsh and unforgiving.
History: Mûzglob was born the youngest of three triplets. Through the years after Mûzglob was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Mûzglob's father didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and find a way to reverse the transformation of his sister
Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Sculptor
Voice: Boston accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 49 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1000 gp. Malachite (4 gp).
Alberich Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a long, tan, dusty cloak. He is tall, broad shouldered and powerfully built. His golden hair is thinning but still full. His gray unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. During his travels, Alberich and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alberich discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alberich fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Flaws: Disease, Fearful, Insane. Bonds: Rich, Adventurer. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
Possessions: Gold dragon comb with red garnet eye (400 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Common Ranged Weapon.
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