Everard Harlan, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Fletcher does. His head has been shaved. His eyes are hazel and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Everard was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 39 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +6
Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Oppleby Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Oppleby hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. A true patriot, Oppleby would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His mother raised him in a mountain cabin. When Oppleby reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Ideals: Artistic. Flaws: Ugly. Bonds: Military, Nature, Family. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Modean Caution, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, white shirt, and grey tie. His hair is greying and his face has many wrinkles. He has gleaming, smiling white eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His mother raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Further expansion of business; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Nature, Job. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Orc, Abyssal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Red spinel (80 gp). Blue quartz (12 gp). White pearl (80 gp). 1 Masterwork Common Ranged Weapon.
Fulbar Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is silver, silky, and of moderate length. His eyes are green.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a xeno-phobe, disliking non-Halflings.
History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Rich, Religious. Occupation: Baker
Voice: Whispers
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 15
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Andram Calm, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is blue and curly. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.
History: He got into the Ruler business at a young age. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: Expand his business.
Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
