Cory Merton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. He has dyed his greying silver hair a little too much giving a sharp silver color. His violet unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He feeds upon the attention of others.
History: Cory hails from a village terrorized by illithids. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a fortune-teller again
Flaws: Disease. Bonds: Attractive, Nature, Enemies, Job. Occupation: Dilettante
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 80 gp.
Baern Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. His eyes, though not visible through his cowl, are violet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Further he is a bit of a stoner and is frequently out of it.
History: Baern was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc
Ideals: Persistence. Flaws: Ugly, Terse, Addict. Bonds: Poor. Occupation: Servant
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Celestial, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 gp. Moonstone (80 gp). Amethyst (80 gp). Tourmaline (80 gp). Deep blue spinel (800 gp).
Whurbin Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He dislikes all the random violence that takes place in the south. He misses his home and complains about the freezing weather, even in summer.
History: The child of a Fisher, who enjoyed hunting, Whurbin was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Pacifist. Bonds: Attractive, Immigrant, Nature. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp.
Edge Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a long, grey cloak. He has done his best to style his beige fur to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born several months after his father was called into army service. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He is wracked by social anxiety; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Flaws: Fearful. Bonds: Military, Immigrant. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (300 gp). Carnelian (30 gp).
Watson Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a grey poncho over his likewise colored trousers and shirt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are gray.
Personality: He is overprotective of those who hire his services. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Ideals: Athletic. Flaws: Disease. Bonds: Guardian, Has a crush, Adventurer. Occupation: Brewer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
