Henry Rolands, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting violet shirt and pants. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Guard. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Guard and found it very stressful. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Flaws: Insane. Bonds: Job, Rich. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 14)
Armor Class 12
Hit Points 107 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Goblin, Gnoll
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 2000 gp. Black star sapphire (900 gp). Brown-green garnet (60 gp). Azurite (8 gp). Azurite (8 gp). Moonstone (50 gp). Freshwater pearl (8 gp). 1 Medium magic item.
Hupe Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and muscular, this eastern man wears a weathered and beat up set of banded mail beneath an oversized green coat. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Criminal record. Occupation: Tailor
Voice: Scottish accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Terran, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp.
Pirithin Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'1" and wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His right leg appears badly burned and disfigured. His hair is cut close to his head. He is baby faced.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal dancing training, and achieved minor success. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Layabout
Voice: American accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 22 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Wrenn Nackle, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'3" and wears bulky white painted plate armor. His golden hair is unkempt and raggedy. His eyes are green and catlike.
Personality: Confrontational and typically high on some drug or another. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born a particularly ugly child, much to the horror of his parents. Wrenn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wrenn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A rival would like him out of the picture.
Ideals: Justice. Flaws: Ugly, Addict. Bonds: Poor, Criminal record. Occupation: Stylist
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Undercommon, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 3 Acid flasks.
Charles Devore, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in an above average manner. He wears a wide-brimmed hat to cover his moderate length golden hair. His hazel eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a island tribe. From there he went from mercenary job to mercenary job. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: He's looking for his big break.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Performer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 42 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnoll, Goblin, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp). Brass mug with jade inlays (100 gp). Embroidered and bejeweled glove (2000 gp). Sapphire pendant on gold chain (2200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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