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NPC Generator

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Advanced [show]


Ernest Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of drow once and for all.

History: Born to a Merchant, his father struggled to pay the bills. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ernest's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Cook

Voice: Middle-eastern accent

Attributes [hide]

Ernest Mellegaard, Male Half-Elf Bard 5
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. Old masterpiece painting (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Gul Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. He wears a small hat to hide his balding. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Ar-Gul is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a wizard, Ar-Gul was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ar-Gul was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Bellfounder. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and he is greedy

Flaws: Ugly, Mundane. Bonds: Rich, Family, Mentor, Immigrant. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Ar-Gul Addington, Male Half-Orc Bard 5
Medium (5'8") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills History +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +8 / 2d4+5, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 400 gp. Aquamarine (1600 gp). Freshwater pearl (4 gp). Golden yellow topaz (1600 gp).


Social Check DCs


Traubon Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling green eyes.

Personality: He acts crazy and hedonistic. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the north. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Hedonist, Impulsive. Bonds: Attractive, Poor, Job. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Traubon Bigtoe, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)18 (+4) 12 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Terran, Druidic, Celestial
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 170 gp.


Social Check DCs


Alberich Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He is bristling with hidden weapons, mostly sickles and whips. He wears his blonde hair up. He has several tiny topaz earrings on each ear.

Personality: Aggressive, abrasive, and angry, Alberich embodies much of what other species detest in the Dwarves. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Rich, Mentor. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Alberich Torunn, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1700 sp.


Social Check DCs


William Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He likes to wear ponchos typically of a light black in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. His white hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is overprotective of those who hire his services. He has all his life been fascinated with music.

History: Born in the west his family was never financially stable. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. William's father didn't care for him much, and the feeling was mutual. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and to protect his home

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Slave, Guardian, Poor. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

William Ilphelkiir, Male Half-Elf Cleric 5
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 300 gp.


Social Check DCs

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