Corkitron Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His white hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.
History: The child of southern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Immigrant, Religious. Occupation: Brewer
Voice: Whispers
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 5000 cp. Azurite (8 gp). Obsidian (8 gp). Coral (70 gp). 3 Tanglefoot bags. 3 Smokesticks. 2 Thunderstones.
Fivin Mystralath, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is kept up in a ponytail inside a feathered hat. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Fivin lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic, Optimist. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Terran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 6000 cp. Blue quartz (10 gp). Red garnet (70 gp). Rock crystal (40 gp). 1 Masterwork studded leather.
Henry Marleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants, and he perpetually has his club ready. With bright blonde hair and a scraggly beard. His thin eyebrows rest above his beady hazel eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +3
Possessions: 130 gp.
Arumawann Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many black ritualistic tattoos. He likes to wear ponchos typically of a light white in addition to tight pants. He sports a long chestnut beard, and similarly colored long hair. His thin eyebrows rest above his beady green eyes.
Personality: He loves telling others what to do and how they should feel about things. He is able to make almost anything out of random pieces of junk.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends
Ideals: Opinionated, Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Military. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Infernal, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Everburning torch. 3 Holy water.
Rimple Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Barrister does. His chestnut hair is smooth and relatively long. His eyes are a pleasant violet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Rimple was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Courier, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Barrister and was forced into it by his family.
Ideals: Logical. Flaws: Depressed. Bonds: Job, Attractive, Family. Occupation: Barrister
Voice: Sleepy voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
