Mâku Brownrigg, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'8" and muscular, this southern man wears many layers of old clothing at all times. His blonde hair is singed and shortened. His face is scarred and worn.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Mâku does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Mâku was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Optimist. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Guard
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
Possessions: 300 gp. A silver and pearl hairclip (90 gp). Gold and topaz bottle stopper cork (500 gp). Silver ewer (90 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Watson Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. His tied-back hair is brown. He has a tattooed face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can't help but pocket interesting objects he comes across
History: Born to a Mayor, his mother struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Cynical, PTSD. Bonds: Attractive, Criminal record, Poor. Occupation: Unemployed
Voice: Smoker's lung
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Iolite (60 gp).
Aramil Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is typically in his Adventurer uniform. He is bald on top and has large blonde tufts of hair around his ears. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Job, Religious. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Terran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. White opal (1500 gp). 1 Minor magic item.
Krimp Royal, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears pastel cloth garments or leather armor, and carries shortspears. His hair is long and black with streaks of silver, and is pulled back with small pastel clips. His beard is silver, braided, and well cared for. His eyes are green and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is frequently practicing swordplay.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants nothing more than to rejoin the army; and seeks redemption
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Military, Criminal record. Occupation: Barrister
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 74 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 7 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. Jasper (70 gp). Hematite (6 gp). Onyx (70 gp). Banded agate (6 gp). Pink diamond (3000 gp). Banded agate (6 gp). Amber (100 gp). Malachite (6 gp). Violet garnet (400 gp). Brown-green garnet (100 gp).
Travok Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Merchant. He is bristling with hidden weapons, mostly maces and bows. With a patchy silver beard and wild silver hair. His half smiles and blue eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Artistic. Flaws: Mundane. Bonds: Job, Criminal record, Attractive. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 10000 cp.
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