Bilbron Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He sports red clothing, slightly heavier than average wear. His moppish white hair is in a traditional bowl cut. He has several tiny jet earrings on each ear.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich southern family. In his 12th year, his parents were killed by a giants raid, leaving Bilbron alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.
Motivation: He wants revenge against giants.
Ideals: Philantrophist. Flaws: Shy, Addict. Bonds: Rich, Enemies. Occupation: Blacksmith
Voice: American accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Peridot (60 gp). Hematite (7 gp). Jet (100 gp). Hematite (7 gp). 1 Minor magic item.
Boddynock Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has black hair. He wears an eyepatch.
Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His father raised him in a mountain cabin. A gifted student he started as a Masseuse, but he got bored and became a Gardener. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Nature, Job. Occupation: Gardener
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 36000 sp. 1 Minor magic item.
Fax Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. His red crest is lengthy. His eyes are likewise gold. His teeth are white and perfect.
Personality: He has always had a great fascination with Dragonborn culture. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of a Laborer, who enjoyed hunting, Fax was taken on many hunting expeditions. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Dragonborn people; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Attractive, Nature. Occupation: Tanner
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Imsh Norton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He got into the Mason business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Mason. He has never given up on his painting dream.
Motivation: Wants to open a new tavern; and marry his sister to traveling adventurers
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Nutae Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His auburn hair is cut short with large spiked bangs in the front. His eyes are likewise amber. His teeth are white and perfect.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A freak accident while working with his Apothecary father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, In love, Religious. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 5000 sp.
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Their contribution stands as a beacon of hope for all adventurers!