Naal Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy green pantaloons and a white scarf. He has a long silver beard with little hanging trinkets. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Antitoxin. 4 Thunderstones.
Duergath Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He carries with him a set of swords on his belt, each one with a jet on the hilt. His Stetson hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Duergath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Fighting, Athletic, Logical. Flaws: Ugly. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 10)
Armor Class 12
Hit Points 57 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 7000 sp. Banded agate (16 gp). Deep green spinel (80 gp). Iolite (40 gp). Onyx (40 gp). Hematite (16 gp). Black pearl (1300 gp). Citrine (40 gp).
Xappan Murder, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is well dressed, constantly wearing a black suit, brown shirt, and tan tie. His clothes are grease stained in places. His hair is black, silky, and of moderate length. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: To prove his worth to the world; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Immigrant, Attractive. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 9000 sp.
Leaf Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'3". He wears skinny pants and wears a red and black robe with the hood down, and his gloved hand is found clutching a flail. He has white fur. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Masseuse business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Cynical, Fearful, Antagonistic. Bonds: Job. Occupation: Masseuse
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 200 gp. Blue quartz (11 gp). Star ruby (600 gp).
Krimmon Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now mingles about in high society.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and doesn't want to be a courier and was forced into it by his family
Flaws: Addict, Antagonistic. Bonds: Rich, Debt, Family. Occupation: Courier
Voice: Old thin voice
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Auran, Draconic, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!