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Advanced [show]


Ekemon Clever, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His silver hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.

History: He was born in the north, but his parents moved at a very young age to the south. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Regain custody of his son.

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Ekemon Clever, Male Tiefling Warlock 1
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Dazzazn Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his greataxe ready. His crest is bronze and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dazzazn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Justice, Philantrophist, Entrepeneur. Bonds: Attractive. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Dazzazn Orexijandilin, Male Dragonborn Paladin 9
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 89 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 9 (-1)18 (+4)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs


Mreksh Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. His crest is greying and his face has many wrinkles. His eyes are red and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mreksh is combative with any and all who dare try his patience in the slightest.

History: Mreksh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Fighting, Justice. Bonds: Immigrant, Poor, Family. Occupation: Roofer

Voice: Nasally tone

Attributes [hide]

Mreksh Pfaphnyrennish, Male Dragonborn Barbarian 8
Medium (6'8") Dragonborn, Lawful Evil (CR 8)
Armor Class 12
Hit Points 73 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)18 (+4) 12 (+1)12 (+1)
Skills Nature +7, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Auran, Druidic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1500 gp. Golden yellow topaz (1500 gp). Aquamarine (1500 gp). Black pearl (1500 gp). Moss agate (6 gp). Emerald (1200 gp). Black pearl (1500 gp).


Social Check DCs


Gunter Paxton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His chestnut hair is still thick. His green eyes peer out from beneath his deerstalker brown hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His first spouse was a Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Philantrophist. Flaws: Terse. Bonds: Religious, Family. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Gunter Paxton, Male Human Cleric 11
Medium (6'1") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)18 (+4) 16 (+3)17 (+3)
Skills Nature +8, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnoll, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544321

Possessions: 1000 gp. Old masterpiece painting (500 gp). Solid gold idol (900 gp).


Social Check DCs


Zaffrab Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a robe, a symbol of luck around his neck, and a longbow on his belt. He wears a feathered hat to cover his moderate length brown hair. His eyes, though not visible through his cowl, are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Zaffrab Tarkelby, Male Gnome Fighter 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs

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