Fulbar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears crescent spectacles with a black brim.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the north his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Nothing but the best is good enough for him; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur, Impeccable. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Junk Dealer
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnoll, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 800 gp. Fiery yellow corundum (500 gp). Tiger eye turquoise (9 gp). Alexandrite (1400 gp).
Felgrat York, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'5" southern man, he sports green clothing, slightly heavier than average wear. His head has been shaved. His eyes are blue and beady.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He is a Chromatic Dragon in disguise. His family was turned out during the war. He and his family wandered south to less war torn lands. He has dedicated himself to building a better trade route.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Flaws: Ugly, PTSD. Bonds: Enemies, Family, Adventurer. Occupation: Sellsword
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Akmen Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. His black hair, when down, is lengthy. He has black eyes.
Personality: Calm and collected, he is a well trained Bricklayer. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He inherited the family business which he has now maintained for 10 years.
Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Immigrant, Job, Military, Family. Occupation: Bricklayer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Moonstone (30 gp). Malachite (13 gp). 1 Minor magic item.
Nelkin Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tight fitting white shirt and pants. He wears a top hat to cover his moderate length chestnut hair. His thin eyebrows rest above his beady violet eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the east. Nelkin was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Locksmith. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Logical. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 9)
Armor Class 16
Hit Points 59 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +6 / 3d4+3, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 900 gp. Black star sapphire (1300 gp). Sardonyx (40 gp). Coral (110 gp). Citrine (40 gp). Violet garnet (1600 gp). Alexandrite (1600 gp). Obsidian (11 gp).
Don Oakley, Male Human [Permalink]
Personal [hide]
Description: He has a large violet mantle and cape that has been intricately interwoven into his green robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His blonde hair is unkempt and raggedy. His amber unseeing eyes seem to look past you.
Personality: Don wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He works hard and plays hard.
History: Born to a Roofer, his mother struggled to pay the bills. Cursed with a spirit at a very young age, Don has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and to reunite with his absent mother
Ideals: Disciplined. Flaws: Ugly, Disease, Hedonist. Bonds: Poor. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 54 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 700 gp. Chrysoprase (80 gp). Red spinel (130 gp). Hematite (11 gp).
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