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Advanced [show]


Halimath Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'9" and is generally shirtless and showing off his tattooed chest. His right leg appears badly burned and disfigured. His red hair is knotted and matted. His ears are large.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of northern immigrants he idolized his father. Through the years after Halimath was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Halimath's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Halimath Arnuanna, Male Elf Barbarian 13
Medium (4'9") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 81 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)14 (+2) 13 (+1)17 (+3)
Skills Performance +7
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: Black pearl (400 gp). Obsidian (4 gp). Red spinel (40 gp). Bloodstone (60 gp). Sardonyx (60 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). Peridot (60 gp). Aquamarine (400 gp). Tiger eye turquoise (4 gp). Zircon (60 gp). Blue quartz (4 gp).


Social Check DCs


Bertram Darby, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His hair is always cut to a buzz. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father took him hunting and taught him how to get in the mind of other creatures. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Flaws: Antagonistic, Secretive. Bonds: Attractive, Nature, Slave. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Bertram Darby, Male Human Barbarian 11
Medium (6'6") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 66 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)15 (+2) 8 (-1)13 (+1)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5

Possessions: 40 pp. Rhodochrosite (8 gp). Jasper (80 gp). Obsidian (8 gp). Rhodochrosite (8 gp). Moss agate (8 gp). Rich purple corundum (1400 gp). Jasper (80 gp). Tiger eye turquoise (8 gp). Amber (160 gp). Peridot (80 gp).


Social Check DCs


Trail In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. His red fur is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Ruler.

Motivation: To reunite with his absent father.

Flaws: Insomniac, Mundane. Bonds: Poor, Job, Family, Slave. Occupation: Ruler

Voice: Australian accent

Attributes [hide]

Trail In the Storm, Male Tabaxi Bard 1
Medium (5'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 10 pp.


Social Check DCs


Cask Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'5". He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a nunchaku. He keeps his brown fur in a pixie cut. His half smiles and copper eyes are beguiling and draw you in.

Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the south. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mason. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he has a crush on the local mason

Ideals: Philantrophist. Bonds: Poor, Attractive, Has a crush, Nature. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Cask Of Storm, Male Tabaxi Commoner 8
Medium (5'5") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Arcana +5, Athletics +6
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +6

Possessions: 160 pp.


Social Check DCs


Odo Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tan wide-brimmed hat and tan clothes. His silver hair and beard is wavy and long. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: Born in the west his family was never financially stable. He was an apprentice working in his father's forge. He struck the Servant job and began his own company from there.

Motivation: To be a Bellfounder again; and he'd like to take his coworkers down a peg

Ideals: Athletic, Professionalism, Pacifist. Bonds: Poor, Job. Occupation: Servant

Voice: French accent

Attributes [hide]

Odo Barclay, Male Human Wizard 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 80 gp.


Social Check DCs

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