Roondar Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a robe, a symbol of his god around his neck, and a shield on his belt. His red hair is smooth and relatively long. His brown unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. Flattery will make him almost putty in your hands.
History: Born to a Fletcher, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Disease, Insane, Selfish. Bonds: Poor. Occupation: Architect
Voice: Pirate accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.
Einkil Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a moderate pudge and is not very fit. His chestnut hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast mountains. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his daughter; and doesn't want to be a bounty hunter and was forced into it by his family
Flaws: Depressed. Bonds: Rich, Attractive, Family, Nature. Occupation: Bounty Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Richard Bentham, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a black poncho over his likewise colored trousers and shirt. He has no hair. His fierce amber eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in a small village he learned the ways of the warrior from his father. Richard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Richard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family, Criminal record. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Undercommon, Giant, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Shamash Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears skinny pants and wears a white and grey robe with the hood down. His blue crest is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a slaver, Shamash was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Shamash abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Philantrophist. Flaws: Secretive. Bonds: Mentor, Adventurer, Slave. Occupation: Fortune-teller
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 60 gp. Banded agate (5 gp).
Eberk Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears violet trousers with green and pastel striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny jet earrings on each ear.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is obsessed with a lost civilization.
History: He was born in the east, but his parents moved at a very young age to the north. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels kind of lost in life; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Depressed. Bonds: Rich, Criminal record, Adventurer, Immigrant. Occupation: Shoemaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1900 sp. Obsidian (12 gp). 2 Antitoxin.
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