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NPC Generator

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Advanced [show]


Chad Crawford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long silver hair kept up in a rat tail. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Military. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Chad Crawford, Male Human Fighter 6
Medium (5'6") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 15 (+2)8 (-1)
Skills Performance +2, Survival +5
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Gruk Wharton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a fancy blue suit. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is black, silky, and of moderate length. He has gray eyes and a blue hat with a black feather.

Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Philantrophist. Flaws: Insane. Bonds: Attractive, Rich, Nature. Occupation: Assassin

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gruk Wharton, Male Half-Orc Bard 14
Medium (6'9") Half-Orc, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 34 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 9 (-1)12 (+1) 14 (+2)9 (-1)
Skills Stealth +9, Survival +7
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +9 / 4d6+4, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 1200 pp. A necklace of small pink pearls (4000 gp). A necklace of small pink pearls (4000 gp). A silver and pearl hairclip (60 gp).


Social Check DCs


Alston Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. He is bald on top and has large white tufts of hair around his ears. He has several tiny topaz earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Alston was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Alston Cobblelob, Male Gnome Rogue 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Bundrigo Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple red robe with green stripes complete with hood. His tied-back hair is silver. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born several months after his mother was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels kind of lost in life; and to reunite with his absent mother

Ideals: Athletic, Joker. Flaws: Depressed. Bonds: Family, Military. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Bundrigo Stoutman, Male Halfling Bard 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 16 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)16 (+3) 15 (+2)18 (+4)
Skills Intimidation +7, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Infernal, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicor Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears yellow trousers with red and green striped suspenders. He wears various colorful collared shirts. His hair is red and curly. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Nicor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Fearful, Disease. Bonds: Nature. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Nicor Liberty, Male Tiefling Adept 5
Medium (5'8") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)9 (-1) 11 (+0)15 (+2)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp.


Social Check DCs

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