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Ernest Kirby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light brown in addition to tight pants. His brown hair is still thick. This amber eyed easterner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the east. His mother was a soldier and died while he was still young. Ernest was left his mother's suit of armor and trained in its use and care. He has worked as a Navigator like his mother before him.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Military, Job, Criminal record. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Ernest Kirby, Male Human Sorcerer 8
Medium (5'6") Human, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1200 gp. Golden pearl (40 gp). 1 Minor magic item.


Social Check DCs


Thamuz Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a pastel collared shirt and yellow pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. He has several tiny ruby earrings on each ear.

Personality: Aggressive, abrasive, and angry, Thamuz embodies much of what other species detest in the Tieflings. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born into a rich family. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Thamuz began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Thamuz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Revenge; and regain custody of his son

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Thamuz Calm, Male Tiefling Ranger 8
Medium (5'0") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 15 (+2)21 (+5)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs


Tarak Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze, and is pretty ugly. He has shaved his head bald. This hazel eyed westerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Antagonistic, Insane. Bonds: Rich, Criminal record. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Tarak Wakefield, Male Half-Orc Expert 7
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 12000 sp.


Social Check DCs


Left-Handed Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is orange and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He does not trust anyone and sleeps with one eye open.

History: Left-Handed was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: He would like to get married and retire; and his religion dominates his actions

Flaws: Insomniac. Bonds: Attractive, Has a crush, Job, Religious. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Left-Handed Timber, Male Tabaxi Aristocrat 10
Medium (5'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 16 (+3)20 (+5)
Skills Performance +9, Survival +7
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 180 pp. Deep blue spinel (1200 gp). Jet (50 gp).


Social Check DCs


Alexandre Hornsby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses like a well dressed Detective does. He sports a flattop hair cut. He has green eyes.

Personality: He has always had a great fascination with Human culture. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Alexandre grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Alexandre Hornsby, Male Human Fighter 10
Medium (5'11") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 48 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)10 (+0) 15 (+2)8 (-1)
Skills Perception +6, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1200 gp. Jasper (30 gp). Pink pearl (130 gp). Rock crystal (30 gp). Golden yellow topaz (1600 gp). Aquamarine (1600 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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