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Advanced [show]


Shadow Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man dresses in white turtlenecks beneath a brown coat with white slacks. He wears his gray fur up. His fierce hazel eyes like to dwell on things.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Speaks through clenched teeth

Attributes [hide]

Shadow Buttons, Male Tabaxi Adept 10
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 32 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)10 (+0) 12 (+1)13 (+1)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 140 pp. Malachite (8 gp). Violet garnet (1000 gp). Deep blue spinel (1000 gp). Azurite (8 gp). Amethyst (60 gp). Deep blue spinel (1000 gp). Amber (60 gp). Red garnet (60 gp).


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright brown suits and hats. His fur is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.

History: His mother raised him in a mountain cabin. Like his father and his brother before him, after school he went straight into learning to become a Bather. He has achieved small success as a Bather.

Motivation: Further expansion of business; and money/treasure

Flaws: Antagonistic. Bonds: Immigrant, Nature, Job, Rich. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Kite In the Wind, Male Tabaxi Aristocrat 12
Medium (6'6") Tabaxi, True Neutral (CR 12)
Armor Class 12
Hit Points 99 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6

Possessions: 2000 gp. Deep green spinel (50 gp). Jade (50 gp). Sard (30 gp). Freshwater pearl (14 gp). Black star sapphire (600 gp). Amethyst (50 gp). Brown-green garnet (50 gp). Moonstone (30 gp). Blue sapphire (600 gp).


Social Check DCs


Immeral Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears a deerstalker hat to cover his moderate length black hair. His eyes are amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the south. He worked as a nervous Barber and found it very stressful. He now travels the world, in search of power and loot.

Motivation: He's in love; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Has a crush, Adventurer, Immigrant, Job. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Immeral Plemens, Male Half-Elf Rogue 3
Medium (4'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Mormo Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky blue painted plate armor. He has brown hair. His silver eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Depressed. Bonds: Attractive, Enemies, Rich. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Mormo Prudence, Male Tiefling Expert 6
Medium (6'0") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 47 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)13 (+1) 10 (+0)13 (+1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 900 gp. Azurite (11 gp).


Social Check DCs


Ozyman Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His tied-back hair is auburn. His skin is flawless and his green eyes scan people very quickly.

Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a slaver, Ozyman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Ozyman Swiftwhistle, Male Halfling Commoner 4
Small (3'3") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Auran, Celestial, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Red garnet (90 gp). Sard (30 gp).


Social Check DCs

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