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Advanced [show]


Adran Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. His moppish chestnut hair is in a traditional bowl cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Adran would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: Expand his business; and further expansion of business

Flaws: Addict. Bonds: Attractive, Job, Military, Religious. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Adran Ariessus, Male Elf Paladin 6
Medium (5'3") Elf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)13 (+1) 8 (-1)14 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Tourmaline (120 gp). Amethyst (120 gp). Chrysoberyl (120 gp). Red garnet (120 gp).


Social Check DCs


Naal Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green coat over a yellow low-cut shirt, and a top hat upon his head. His hair is black and very short. His hazel eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.

History: Naal was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is greedy; and he would like to get married and retire

Ideals: Persistence. Flaws: Selfish, Fearful. Bonds: Has a crush, Rich. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Naal Ofandrus, Male Half-Elf Fighter 12
Medium (5'8") Half-Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 110 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills History +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 200 pp. Violet garnet (1300 gp). Golden yellow topaz (1300 gp). Citrine (80 gp).


Social Check DCs


Trail Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his morningstar. His red fur is long and unkept. His eyes are green and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Brewer again.

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Poor. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Trail Moon, Male Tabaxi Expert 11
Medium (6'3") Tabaxi, Chaotic Good (CR 11)
Armor Class 11
Hit Points 42 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 17 (+3)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1600 gp. Smoky quartz (30 gp). Sardonyx (30 gp).


Social Check DCs


Ernest Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a skull on it. With bright black hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is harsh and unforgiving.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Persistence. Flaws: Antagonistic. Bonds: Guardian, Immigrant, Family. Occupation: Farmer

Voice: Smooth and feminine

Attributes [hide]

Ernest Hackney, Male Human Barbarian 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 9 (-1)15 (+2)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs


Wrenn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He has a large green mantle and cape that has been intricately interwoven into his white robe. He has a hunchback. His golden hair is lengthy. He has gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the west. A freak accident while working with his Body Guard father left him crippled. He left for the west, certain he would find work there.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Wrenn Gummen, Male Gnome Cleric 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs

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