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Advanced [show]


Kelter Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. His hair is white, silky, and of moderate length. His green eyes peer out from beneath his wide-brimmed grey hat.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He can't help but pocket interesting objects he comes across

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and further expansion of business

Bonds: Attractive, Criminal record, Rich, Debt, Job. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Kelter Brushgather, Male Halfling Fighter 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp. Onyx (50 gp). 1 Silver holy symbol.


Social Check DCs


Donaar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his lance. He keeps his copper crest in a flapper bob. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: When he was but 5 years old his parents immigrated from the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic. Bonds: Criminal record, Immigrant. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Donaar Daardendrian, Male Dragonborn Adept 2
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 10 (+0)16 (+3)
Skills Arcana +5, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 cp. 1 Masterwork studded leather.


Social Check DCs


Boddynock Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in a clean green cloak covering his clean studded leather. His white hair is cut jaggedly and amateurishly. This amber eyed southerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Boddynock was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Boddynock's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Shy, Forgetful, Antagonistic. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Boddynock Albaratie, Male Gnome Adept 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs


Serpent Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His fur is short and yellow. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Serpent is depressed about a lot of things. He tends to be a nihilist. He is lazy, self-centered, vain, and jealous.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Depressed, Selfish. Bonds: Poor, Criminal record. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Serpent Shoe, Male Tabaxi Ranger 13
Medium (6'7") Tabaxi, Neutral Evil (CR 13)
Armor Class 14
Hit Points 73 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Insight +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 4000 gp. Black velvet mask with numerous citrines (90 gp). Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs


Krimmon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of ceremonial daggers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Seeks redemption; and his religion dominates his actions

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Attractive, Criminal record, Religious. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Krimmon Stoutman, Male Halfling Expert 10
Small (2'10") Halfling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 39 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Medicine +6, Performance +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 90 pp.


Social Check DCs

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