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NPC Generator

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Advanced [show]


Eberdeb Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is thinning but still full. He has gleaming, smiling hazel eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is harsh and unforgiving.

History: Eberdeb was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. By chance he met his sister recently and the two have been together since.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Attractive, Family, Criminal record. Occupation: Doctor

Voice: Aggressive tone

Attributes [hide]

Eberdeb Fabblestabble, Male Gnome Ranger 14
Small (3'4") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 102 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +5, Nature +7
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 5000 gp. Old masterpiece painting (1800 gp). An abacus with copper, silver and gold markers (180 gp). A necklace of small pink pearls (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver chalice with lapis lazuli gems (180 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Alvyn Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in black turtlenecks beneath a blue coat with white slacks. He wears his auburn hair up. His brown eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Alvyn was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Disciplined, Athletic. Flaws: Fearful. Bonds: Family, Adventurer. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Alvyn Scheppen, Male Gnome Sorcerer 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 11 (+0)16 (+3)
Skills Arcana +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Orc, Terran, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 400 gp. 1 Holy water. 4 Alchemist’s fire. 4 Alchemist’s fire.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He typically wears grey cloth garments or leather armor. His white hair is kept up in a ponytail inside a feathered hat. His eyes, though not visible through his cowl, are brown.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Optimist. Bonds: In love, Nature, Adventurer. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

John Denholm, Male Human Warlock 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Just what you see.


Social Check DCs


Hamil Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. He has a very tight haircut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Hamil has worked very hard to control his curse. He left for the south, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Attractive, Immigrant, Family. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Hamil Deephollow, Male Halfling Rogue 12
Small (2'11") Halfling, Neutral Evil (CR 12)
Armor Class 13
Hit Points 91 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)12 (+1) 8 (-1)15 (+2)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Broce Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his greatsword. He is bald on top and has large golden tufts of hair around his ears. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Broce Fabblestabble, Male Gnome Rogue 3
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Large well-done wool tapestry (200 gp).


Social Check DCs

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