Odo Stratford, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is kept up in a ponytail inside a broad hat. He wears an eyepatch.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 50 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Terran, Infernal, Aquan
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +7
Possessions: 2100 gp. Azurite (10 gp). Citrine (70 gp). 1 Minor magic item.
Thomas Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He prefers to wear black pants and tee shirts. His blonde hair and beard is wavy and long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born blind and as such lacked many opportunities for work. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.
Motivation: He is terrified, and will act out of fear; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Addict, Ugly, Disease, Fearful. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 8)
Armor Class 11
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Glim Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a black armored body suit, with a simple violet line shooting up and back down. He has a red handlebar mustache and slicked back red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born the only child of a wealthy merchant. Cursed with a spirit at a very young age, Glim has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To unite with his brother; and doesn't want to be a brewer and was forced into it by his family
Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Family. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp.
Zogdûsh Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of the four houses of cards around his neck, and a shortspear on his belt. His hair is chestnut, silky, and of moderate length. His hazel eyes are slightly larger than normal.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zogdûsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Athletic, Justice. Bonds: Attractive, Religious. Occupation: Bellfounder
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 6000 sp. Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Boddynock Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a pastel shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He keeps his auburn hair in a flapper bob. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Boddynock lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. After a long history of fighting, Boddynock and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter
Flaws: Insane, Antagonistic. Bonds: Attractive, Family. Occupation: Miner
Voice: Dark and ominous
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
