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Advanced [show]


Euron Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting green shirt and pants. His brown hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Persistence. Bonds: Poor, Attractive, Adventurer, Nature. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Euron Devotion, Male Tiefling Monk 4
Medium (5'0") Tiefling, Lawful Evil (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Deception +5, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Heward Chester, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. His white hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.

History: Heward was born the youngest of three triplets. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Marry his brother to traveling adventurers; and to be a cook again

Ideals: Extrovert, Gifted. Bonds: Family, Adventurer, Job. Occupation: Servant

Voice: Smoker's lung

Attributes [hide]

Heward Chester, Male Human Commoner 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Insight +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimble Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of magic around his neck, and a greatsword on his belt, and a wedding ring on his right hand. He is bald on top and has large auburn tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gimble was raised in a hard working conservative environment. His childhood dream was to be a Painter, but he was a colossal failure. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: In love, Job. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Gimble Daergel, Male Gnome Warrior 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Trey Rodney, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He is portly but not overly obese. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His violet unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Trey was born the youngest of three triplets. When Trey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants his loneliness to end; and obtaining odd cultural human artifacts is his passion

Flaws: Disease, Shy. Bonds: Has a crush, Adventurer, Family, Military. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Rodney, Male Human Aristocrat 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills History +5, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 18000 sp. Violet garnet (700 gp).


Social Check DCs


Art Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His orange fur has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy and tries to find solutions quickly.

History: Art was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and a strong sense of loyalty to tabaxi people

Flaws: Antagonistic, Lazy, Racist. Bonds: Attractive, Family. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Art Paws, Male Tabaxi Warlock 10
Medium (5'1") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Deception +5, Insight +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13422

Possessions: 1 Minor magic item.


Social Check DCs

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